Summer of Tech was proud to be part of the first ever “PIXELJAM” event in Wellington.  Over the weekend of 1-3 July, 15 aspiring game developers got together to design, build and be ready to demo a game.

Pixel Jam was a small collaborative competition for solo developers or small teams, including Designers, Artists, Coders.
48 hours is very little time to make a game.  The 9 teams did an awesome job!

The gathering was not for the faint of heart, or extreme novices.  We were stoked to see students, graduates and indie game devs taking part, AND great support from experienced developers who popped in to mentor & offer moral support over the weekend.

Here’s a choice quote from one of the students:

“I learned more in the last 48 hours than I have in the last 3 months of uni!!”

The grand finale involved pizza and beer, and participants demo-ed their creations in front of a panel of industry judges (Stu and Chris from Sidhe, and David from MajicJungle).

PixelJam was modelled on Game Jams that have been held around the world.  The mover & shaker and make-it-happen-guy behind the event was Keaton (SoC09 alumni), and support and sponsorship from Sidhe, Toi Poneke HUB and Studio was fantastic.

We’d love to see PixelJam become a regular feature in the buid-up to Summer of Tech.

Check out the photos here


On Friday 10 December, Stu Sharpe, Technical Director at Sidhe Interactive wowed us with some demos, gave an update on the games industry in 2010 and set out a step-by-step pathway to becoming a great game developer.

No matter what stage of your career you’re at, if you want to know what makes a great game developer, watch this:

What Makes a Great Game Developer with Stu Sharpe from SummerOfTech on Vimeo.


HOW TO BE A GREAT GAME DEVELOPER

Stu Sharpe, Technical Director at Sidhe Interactive wow-ed us with some demos, gave an update on the games industry in 2010 and set out a step-by-step pathway to becoming a great game developer.  He’s kindly shared his slides, which speak for themselves, really!

Here’s the highlights: